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  • Playing some more...
  • Playing with some haXe updates.
  • Homebrew is the new macports
  • We love doing things by hand
  • Minimal Comps
  • The macports go snow leopard.
  • GIFFW

  • Trust your flash.
  • Updated the haxe & neko macports
  • format.jpg.Writer finished!
  • haxe & neko for macports
  • Regex
  • EReg
  • Why another blog?
  • Adrian Parr’s Blog » Blog Archive » AS3 Code Libraries
  • cufón - fonts for the people
  • Flash Player Version
  • Xuggle Xuggler
  • Setting up a new remote git repository
  • CocoaCast | Developing for Mac and Beyond!
  • PureMVC
  • iPhone SDK Tutorial: Building an Advanced RSS reader using TouchXML (Part 1) | dBlog.com.au
  • CocoaDevCentral: Cocoa Style for Objective-C: Part I
  • London Flash Platform User Group » Presentations
  • Kalmar firar guldet on Vimeo (via Vimeo)

    Denna ger fan alltid ett leende på läpparna.

  • ooPixel
  • Lids ahoy!
  • CocoaDevCentral: Cocoa Style for Objective-C: Part I
  • iPhone SDK Tutorial: Building an Advanced RSS reader using TouchXML (Part 1) | dBlog.com.au
  • CocoaCast | [Your Mac Development Home]
  • Andy Jacobs
  • ActionScript 3: Bitwise Flags | funciton communications - blog
  • fabrication - Google Code
  • Blob Sallad
  • Kap Lab > KapInspect > Swiss Army knife for the Flex / AS3 developper : Advanced Objects and Styles monitoring and Debug
  • Hmm, this just won't do.
  • [AS3] Serialise Custom Object - Ultrashock Forums
  • Screw it, we're doing it ourselves!
  • CocoaDev: Search Results
  • Paint job!
  • Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model)
  • Stage RESIZE and the stageWidth and stageHeight Bug | hubflanger.com | adventures in code
  • Building a Flash site using PureMVC | hubflanger.com | adventures in code
  • N Tutorials
  • MeshMorph Shapes updated: Fix to Cassini at Agit8
  • Experimenting with Web Game Development
  • Essential Math
  • ActionSnip - ActionScript Snippets
  • Ready!
  • as3isolib - Google Code
  • DevMaster.net - BSP Trees: Theory and Implementation
  • DevMaster.net - Physics in BSP-Trees: Collision Detection
  • Torque 2D: informal technical overeview. Networked collision detection
  • Haptics
  • Torque 2D: informal technical overeview. Collision detection schemes
  • Torque 2D: informal technical overeview. Real-time ribid-body dynamics simulation and Torque 2D
  • We’re down with OOP!

    Finally som use for the CRC cards!

  • OpenFMS - the Open Source Flash Server project
  • Slashdot | What To Do Right As a New Programmer?
  • New tile based platform engine - part 5 - clouds : Emanuele Feronato
  • AS3 Application Preloading - translated - ghostBlog
  • Geometry
  • Describing Projectiles With Numbers (Horizontal and Vertical Displacement)
  • Getting Advanced with E4X - Josh Talks Flash
  • More XML filtering with E4X in ActionScript 3 - Josh Talks Flash
  • Ways to use E4X to filter data in ActionScript 3 - Josh Talks Flash
  • oEmbed
  • Gaia Framework for Adobe Flash
  • PureMVC Tutorial - Flex, PureMVC, Jabber and XIFF 3: Introduction | Dave Keen
  • Look at that, it resembles a table!
  • Holes done!
  • Work work work
  • http://barnarbete.istheshit.net/
  • Tools!
  • Got wood?
  • Research
  • Deskhunting